![]() ![]() On a side note, one of my absolute pet peeves is any forum thread where someone asks about controller support in a PC game. I’m still committing it to muscle memory, but being able to make quick, sweeping turns with the trackpad and precise aiming adjustments with the gyroscope (all with the comfort of a controller) feels fantastic. It has a steep learning curve, but I think it’s amazing device that does a lot to bridge the input gap between controllers and KB+M. I actually bought a Steam Controller last week after finally getting into PUBG. I now use a controller exclusively - gaming with a mouse has given me hand pain for years, and I just find KB+M a bit awkward in general. I am forced to play shooters different with a controller. Sure, my aim is probably terrible, but that just means I’ll be compensating it with a bigger emphasis on movement. Same with my keyboard and the option for macros.Īll that said, sometimes it feels much better to play a shooter with a controller. Apart from the precision of aiming with a mouse, I can change what the buttons on my mouse do or how my cursor behaves. When the KB+M implementation is good, that’s what I’ll be using. I think that’s what I loved most about the game and therefore I really don’t understand the complaints about the PC UI. Andromeda was such a breeze in both gameplay and speeding through the menus. Mass Effect Andromeda was funny, since it was the first mass Effect game on PC with gamepad support, yet it played so much better with KB+M! Mass Effect 2 and 3 were shit with the “spacebar does everything” and total lack of keyboard shortcuts for accessing submenus. Too sluggish, too many clicks and tedious inventory management that all somehow worked better with a controller. ![]() That’s when I’m happy to have my controller as an alternative.The Witcher 3, Fallout 4 and Dragon Age Inquisition all felt terrible with KB+M. ![]()
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